Welcome to Diversion Incarnate. A repository for a disparate set of short adventures, players and GMs. The guiding concept of Diversion Incarnate is flexibility.
Each of us has a variety of obligations, commitments and responsibilities that make scheduling a gaming session difficult. Additionally, traditional campaigns tend to follow a more rigid structure that requires one DM and a party with a fixed number of members following a storyline stretching over a long period of time. These factors contribute greatly to the scheduling problem. But, unlike our obligations, commitments and responsibilities, we can change the campaign format without serious consequence. By moving from a fixed DM, fixed party members and a single campaign consisting of thematically linked encounters to an open format with different DMs, different players and unrelated encounters we increase the likely hood of actually getting people together to play.